duck-hunt-ds

Duck Hunt clone for Nintendo DS
git clone https://git.neuralcrash.com/duck-hunt-ds.git
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Makefile (2371B)


      1 #---------------------------------------------------------------------------------
      2 # PAlib Project Makefile by Scognito, Tom, crash and fincs
      3 #---------------------------------------------------------------------------------
      4 
      5 #---------------------------------------------------------------------------------
      6 # Please uncomment (i.e. delete the '#') only one "ARM7_SELECTED" line. If unsure,
      7 # leave it as is (with ARM7_MP3 uncommented).
      8 #---------------------------------------------------------------------------------
      9 
     10 ARM7_SELECTED := ARM7_MP3
     11 #ARM7_SELECTED := ARM7_MP3_DSWIFI
     12 #ARM7_SELECTED := ARM7_MAXMOD_DSWIFI
     13 
     14 #---------------------------------------------------------------------------------
     15 # If you're using EFS uncomment "USE_EFS = YES" here.
     16 #---------------------------------------------------------------------------------
     17 
     18 #USE_EFS = YES
     19 
     20 #---------------------------------------------------------------------------------
     21 # Be sure to change these default banner TEXTs. This is the name your project will
     22 # display in the DS menu (including some flash cards). Create a custom logo.bmp
     23 # icon for your project too!
     24 #---------------------------------------------------------------------------------
     25 
     26 TEXT1 := PAlib Project
     27 TEXT2 := Change this text
     28 TEXT3 := for your project!
     29 
     30 #---------------------------------------------------------------------------------
     31 # TARGET is the name of the file to output
     32 # BUILD is the directory where object files and intermediate files will be placed
     33 # SOURCES is a list of directories containing source code
     34 # INCLUDES is a list of directories containing extra header files
     35 # AUDIO is a list of directories containing audio files for use with Maxmod
     36 # RELEASEPATH is the output directory (Optional)
     37 #---------------------------------------------------------------------------------
     38 
     39 TARGET      := $(shell basename $(CURDIR))
     40 BUILD       := build
     41 SOURCES     := source data gfx/bin
     42 INCLUDES    := include build data gfx
     43 AUDIO       := audio
     44 RELEASEPATH := 
     45 
     46 #---------------------------------------------------------------------------------
     47 # If you need to change other parts of the make process, see the PA_Makefile:
     48 #---------------------------------------------------------------------------------
     49 
     50 MAKEFILE_VER := ver1
     51 
     52 include $(DEVKITPRO)/PAlib/lib/PA_Makefile