all_gfx.c (1113B)
1 //Gfx converted using Mollusk's PAGfx Converter 2 3 //This file contains all the .c, for easier inclusion in a project 4 5 #ifdef __cplusplus 6 extern "C" { 7 #endif 8 9 #include "all_gfx.h" 10 11 12 // Sprite files : 13 #include "canard0.c" 14 #include "canard1.c" 15 #include "canard2.c" 16 #include "canard3.c" 17 #include "canard4.c" 18 #include "canard5.c" 19 #include "canard6.c" 20 #include "canard7.c" 21 22 // Background files : 23 #include "background0.c" 24 #include "background1.c" 25 #include "background2.c" 26 27 // Palette files : 28 #include "canard.pal.c" 29 #include "background0.pal.c" 30 #include "background1.pal.c" 31 #include "background2.pal.c" 32 33 // Background Pointers : 34 PAGfx_struct background0 = {(void*)background0_Map, 768, (void*)background0_Tiles, 10752, (void*)background0_Pal, (int*)background0_Info }; 35 PAGfx_struct background1 = {(void*)background1_Map, 768, (void*)background1_Tiles, 1280, (void*)background1_Pal, (int*)background1_Info }; 36 PAGfx_struct background2 = {(void*)background2_Map, 768, (void*)background2_Tiles, 64, (void*)background2_Pal, (int*)background2_Info }; 37 38 39 #ifdef __cplusplus 40 } 41 #endif 42