duck-hunt-ds

Duck Hunt clone for Nintendo DS
git clone https://git.neuralcrash.com/duck-hunt-ds.git
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all_gfx.c (1113B)


      1 //Gfx converted using Mollusk's PAGfx Converter
      2 
      3 //This file contains all the .c, for easier inclusion in a project
      4 
      5 #ifdef __cplusplus
      6 extern "C" {
      7 #endif
      8 
      9 #include "all_gfx.h"
     10 
     11 
     12 // Sprite files : 
     13 #include "canard0.c"
     14 #include "canard1.c"
     15 #include "canard2.c"
     16 #include "canard3.c"
     17 #include "canard4.c"
     18 #include "canard5.c"
     19 #include "canard6.c"
     20 #include "canard7.c"
     21 
     22 // Background files : 
     23 #include "background0.c"
     24 #include "background1.c"
     25 #include "background2.c"
     26 
     27 // Palette files : 
     28 #include "canard.pal.c"
     29 #include "background0.pal.c"
     30 #include "background1.pal.c"
     31 #include "background2.pal.c"
     32 
     33 // Background Pointers :
     34 PAGfx_struct background0 = {(void*)background0_Map, 768, (void*)background0_Tiles, 10752, (void*)background0_Pal, (int*)background0_Info };
     35 PAGfx_struct background1 = {(void*)background1_Map, 768, (void*)background1_Tiles, 1280, (void*)background1_Pal, (int*)background1_Info };
     36 PAGfx_struct background2 = {(void*)background2_Map, 768, (void*)background2_Tiles, 64, (void*)background2_Pal, (int*)background2_Info };
     37 
     38 
     39 #ifdef __cplusplus
     40 }
     41 #endif
     42